Position-only shading pipeline

US-201414494653-A
Stocking
Nationwide
Liên hệ
0x0
0 (gram)

(en)In position-only shading, two geometry pipes exist, a trimmed down version called the Cull Pipe and a full version called the Replay Pipe. Thus, the Cull Pipe executes the position shaders in parallel with the main application, but typically generates the critical results much faster as it fetches and shades only the position attribute of the vertices and avoids the rasterization as well as the rendering of pixels for the frame buffer. Furthermore, the Cull Pipe uses these critical results to compute visibility information for all the triangles whether they are culled or not. On the other hand, the Replay Pipe consumes the visibility information to skip the culled triangles and shades only the visible triangles that are finally passed to the rasterization phase. Together the two pipes can hide the long cull runs of discarded triangles and can complete the work faster in some embodiments.

You are commenting for Position-only shading pipeline


You are contracting for Position-only shading pipeline


Expert Position-only shading pipeline

Full name: Đoàn Thị Kiều Oanh

VTEX2208
(+84) 982 982 604
kieuoanh.doan@gmail.com

Address : Phường Quyết Tâm, TP. Sơn La, Tỉnh Sơn La