Secure, parallel, and independent script execution

US-201113244847-A
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(en)In examples presented herein, a game server and a client device may perform parallel execution of scripts for a computer-implemented virtual game. In one example, in response to determining that a user of a virtual game has performed an in-game action, a first event script to execute is determined based on the in-game action. The first event script is executed to present an in-game effect to the user. After the execution of the first event script, an update notification is sent to a server computer. The update notification indicates the in-game action and client-side state information. An update response is received from the server computer based on execution of a second event script responsive to the in-game action.

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